





Sonic Colors - Nintendo Wii
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falcor
Greater than one weekGot this for my five year old and he picked it up pretty well (at least the beginning levels). I even enjoy playing it, though not being familiar with Sonic games, it is a different experience being so fast paced.
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Heather
18-04-2025Considering I myself havent really played the game but a handful of times I thought it was quite interesting. For anyone who may have played the orginal Sonic games for Sega and when they were younger it is similar to that but if you havent played them in awhile like myself it seems harder lol. We purchased this game and another for my children for Xmas and they still enjoy playing this one. Where as they already beat the other game this one they are still working on. And my kids dont get to play video games every waking hour normally only on weekends.
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Kaley Luettgen
> 3 dayI purchased this game for my nephew as a Christmas gift. He just loves it; says it is the best ever!
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Sherry C.
Greater than one weekGrandsons loved this!
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Eric Nevarez
Greater than one weekGreat game but it is a little too difficult for my little brother. But a great game none the less!
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Clifton Gardner
> 3 dayIts hard to believe that I was a wee young lad of eleven years when Sonic Adventure was released for the Dreamcast to all the hype and excitement Sega could muster. At that age, I really did not care to slow down and notice the bugs, glitches, and terrible design choices that riddled the game - I was too busy running fast and standing in awe of what might have been the most impressive graphics of the day. However, the game certainly has not aged well. Enter sequel after sequel of bad 3D hedgehog platformers that required the patience of Mother Theresa to play. Does Colors follow the trend, or set Sonic back on his speedy path? The latter, to a certain extent. Colors is definitely a step in the right direction, and the game very much reminds me of those moments in the Sonic Adventure games when they fired on all cylinders and gave us healthy doses of speed. Thankfully, many of the issues that plagued the earlier games are fixed here. Lets start with the story. Well, lets call it a premise, since theres very little plot development here (a good thing). Dr. Robotn - excuse me, Eggman - has built a giant multi-planet amusement park under the guise of being sorry for his past misdeeds. Sonic pays a visit and finds a bunch of aliens called Wisps being enslaved by Eggman for the purpose of powering a gigantic death ray. Thats it. No deathly serious tales of anthropomorphic hedgehogs and humans sharing disturbing emotional attachments. No amnesiac biological experiments serving under demonic alien masters. No overweight felines searching for pet frogs. Colors is all lighthearted - and self-aware - Saturday morning cartoon fare, and while its rather kiddie in its approach, the delivery is more than passable. Sonic is more of a lovable idiot than a gnarly 80s snowboarder with serious tude, Tails sounds like a boy for once, and Dr. Eggman is, well, Dr. Eggman. Animations are smooth, and cutscenes are (mostly) well-scripted. The graphics on display here are great. Even at 4:3 and 480i, colors are vibrant, textures are smooth, and the environments look great. However, I have encountered one area in Sweet Mountain where, upon using the drill power, the frame-rate took a significant hit, to the tune of around 10-20 frames per second. Some occasional slow-down is acceptable, but in this case, it altered the playability of the game. Likewise, the sound effects are good. Everything sounds about how a Sonic game should be expected to sound. The music here has been dialed back from the pseudo-speed-metal of previous entries, favoring a fast-paced pop-rock soundtrack. Preference is key here, as the soundtrack is decidedly fitting, but I actually somewhat miss the cheese factor of the music from previous games. Gameplay is primarily where the game stumbles. I have a high tolerance for gameplay issues (after all, I actually enjoyed the admittedly terrible Shadow the Hedgehog), but when the gameplay is so polished in much of Colors, the rougher portions stick out like a sore thumb. Sonic controls very tightly, as long as he stays on the ground (or under it, for that matter). Rail-grinding, a staple of 3D Sonic games since Adventure 2, is simplified to the point of becoming superfluous. The fully 3D parts of the game are handled well for the most part, but they often lose their momentum by virtually playing themselves (almost half of the impressive-looking Starlight Carnival, Act 1 plays completely free of player input). I recognize that much of the Adventure games had similar sections, but they are not as numerous and as long-lasting as those in Colors. What little gameplay is here is actually excellent, and causes me to wonder why these sections of true 3D gameplay are so few and far between. Instead, Colors ends up being a side-scroller with 3D sections allowing the player a break from the action. Perhaps Sega was, for once, being a bit too conservative in their design choices here. Fortunately, transitions between the two perspectives are smooth. Jumping, on the other hand, is a different story. The control is passable, but it is far from tight. I found simple 2D platforming action to be a chore, and some environmental challenges such as the candy swings in Sweet Mountain were downright frustrating. The frustrations are few and far between, though, and Sonics controls are improved tenfold from previous games. Thankfully, the camera shoots the action from appropriate angles and rarely, if ever, gets stuck or blocks something important from view. Environment design is fantastic, but level design is a different story. Its not bad, its just not great. The introduction of multiple pathways utilizing the different Wisp abilities is certainly welcome, but nothing here is particularly memorable. In the Adventure series, Sonic escaped a killer whale that demolished the very bridge he ran along, ran straight down the side of a building while dodging obstacles, snowboarded down a steep city street, and boarded a rocket launching towards space. While everything else in Colors is much more polished, it seems to lack any true Wow moments (at least, until halfway through the game, where I am now). Design is just a little boring and a little generic. Likewise, level length is woefully unbalanced, with one mission taking a full six or seven minutes to complete on an initial run-through, and the next taking fewer than forty-five seconds. Much to the games benefit, however, there are numerous routes and secrets through levels, and the speed-and-ring-count ranks are back (from best to worst: S, A, B, C, D, E). There are also forty-four stages, each with 5 red rings to locate, so there is plenty of game here to keep the player busy. Some aspects of exploration simply feel a bit forced, and trimming the fat could provide opportunity for adding a more cinematic quality to the game. Maybe Im being a bit harsh on Colors, but after so much disappointment, I have to compare Colors to the blue hedgehogs troubled past. The results are promising but not altogether convincing. This is no Super Mario Galaxy 2, nor is it a Shadow the Hedgehog. But as a gaming icon, Sonics future looks much brighter with Colors, and, when it comes down to it, the game rarely stops being fun. I fear that previous disappointment, as well as the games silly story and cartoon-like presentation, will land Sonics appeal squarely in a much younger demographic. However, Sega obviously realizes that older fans such as myself have had their patience tested and their nerves tried for a decade now. Perhaps the focus toward ten- and twelve-year-olds could salvage the beaten mascots image for a new generation of gamers. Still, there is quite a bit of depth here worth the cash, even if blood, guts, and guns is your thing. Wholeheartedly recommended to families, and cautiously recommended to older gamers. Just dont let me convince you to purchase this platformer if you have not bought any of Nintendos chubby, red-hatted plumbers Wii titles, especially Super Mario Galaxy 2. Ten-point scale: 7/10 - Good Pros: Sense of speed, excellent graphics, decent sound and voice acting, simplicity of control, multiple paths and secrets encourage exploration, replay value, Sonic The Hedgehog 2 style 2-player mode. Cons: Somewhat boring level design, unbalanced level length, mid-air control is slippery, too little genuine 3D action, plays itself entirely too often.
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Chris
> 3 dayThank you for the fast delivery. The game is in perfect condition.
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Colleen Stutz
> 3 dayEnjoy playing this
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Jill
> 3 dayHaving been a fan of Sonic games since the 90s and more recently Sega All Stars Racing I wanted to give this a shot and am glad I did. You know there is sort of the Mario Galaxy type games which I also love but can drive you insane trying to figure some things out or develop a certain type of muscle memory to get past levels. Then there are the Sonic games like Colors which are super fast paced but also offer some of that payoff the Mario Galaxy games do but simply are more fun and less frustrating.
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Patrick
> 3 dayI bought this game and Sonic Racing for my six year old daughter. This game by far is way better than the racing game. You will need a old classic controller ( we had the Wii) and not a GameCube. She loves it and finds it a lot easier to use than the Wii controller (i Think). Im just amazed how she does it. The game is a lot more complex than it appears and have multiple levels. Multi-player exists for this game, it acts a lot like Mario games of this era. If you have twin daughters, like I do, multi-player will just lead to fights.