





HTC VIVE Virtual Reality System Tracker
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Danny
Greater than one weekvive trackers they work perfectly (when you have your base stations set up in good spots) been using them for a few months no issues love them would recommend to anyone wanting to take that extra step and make the immersion of vrchat just that much more realistic
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Christopher Thess
Greater than one weekAdds to the immersion of your VR experience for supported games
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Robby
Greater than one weekIt works really well with quest 2 when I use OVR. I use base station 1.0’s, and these last a good while as well. What I understand now is that there are tundra trackers out, but they would be more complicated to set up. Anyways they are great, I recommend them, they also take a beating.
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Blake Potts
> 3 dayThese things are pretty great - theyre really great at tracking and they have so much battery life compared to the 18s. They only start to die come the end of 7-8 hour play sessions and they dont feel heavy at all when being worn for several hours. I definitely think theyre worth the full price tag if you dont already have trackers, but not as much if you already have 2.0s.
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Zoila Deckow
> 3 dayThere are only 7 games that support Full body tracking and only 2 (maybe 3) games that are worth playing with full body tracking but the experience in those games is so amazing the price worth it.
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Clayton Dilks
Greater than one weekCheck your boxes immediately. I ordered three of these, and none of them came with the dongle thats supposed to fit into the cradle. I didnt realize I was missing hardware, I just thought that the cradle was the receiver and couldnt figure out why I could only get my headset to recognize the tracker as a controller. By the time I realized what was wrong I was way passed any reasonable time to return.
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Colin
> 3 dayIve had a host of constant issues, and every person I have spoken to on VRChat has experienced similar problems. Once you have them working, theyre GREAT. The technology of full body tracking is amazing. The problem is, virtually every time I turn these things on, I have to reconfigure or troubleshoot something, or the entire thing. 4 out of 5 times I use them I have to re-pair, unpair, swap, relaunch, and do a bunch of fiddling to get everything working the way its supposed to. Its an enormous pain in the tush almost every time. I can change literally nothing in my configuration, and have to reconfigure it next time I use it. Its nonsensical. One of the pucks also refuses to power on when I press the button, unless I first plug it into my PC. It wont power on when plugged into a USB charger, it will only turn on when plugged into a PC USB port. Its not a matter of a defective battery or being uncharged, because once its on, it stays on for hours. What could cause such a strange issue, I dont know. Defective right out of the box and Ill need to send it back for replacement. Pain in the tush.
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Jon B.
> 3 dayWhile these are a bit pricey. I can 100% recommend these to people looking for full body in vr. I personally use these in VrChat, and they work perfectly. The battery life on these are around 8 hours per, so they should last most people awhile. Overall super happy with the tracking quality and experience.
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InfusedWaffle
> 3 dayThese, albeit pretty expensive and maybe a bit overpriced, were more than worth the money I spent to be able to use them for the experience that they add. While theres not many games that support them, I primarily got 3 of these to be able to use in VRChat for full-body tracking with hip and foot tracking, along with some straps to do so. And wow, I got them with low expectations due to trying a mixed setup of Oculus Rift gear with them, but its amazing how accurate they actually are. Since I do use an Oculus Rift CV1 as my HMD along with their controllers since I prefer them over the HTC Vive, I did have to buy the HTC Vive Lighthouses separately to be able to use these since Oculus doesnt have their own trackers which added onto the cost a good bit, but I dont regret doing so. The setup for them was very easy through SteamVR, although there is a few extra steps if you use an Oculus HMD and Controllers to get them calibrated in the same space as the Oculus gear, but there are many guides to help with it that will get them working together in no time perfectly! But, if youd prefer less hassle and ease of use, just use them with an HTC Vive. Also, if you do happen to use an Oculus Rift like me, don’t make the same mistake I did and make sure you have at least 6 free USB ports if you plan on using 3 trackers given you need a port for each tracker, the sensors, and the HMD. I can’t say for sure how many for Vive users but keep in mind that each tracker takes up a USB port as the included dongle with each one needs to be plugged in to one. *Edit for Oculus users: If you do happen to use these trackers with an Oculus Rift, do keep in mind that there is some interference that can vary whenever the Oculus Touch controllers are held close to the trackers. I hardly get any interference and near perfect tracking, but I know others who get bad interference for some reason even with the 2018 trackers which cause less interference, but it could also depend on lighthouse sensor positioning. Also, if you do happen to touch one of the trackers with an Oculus Touch controller while using them, there is a chance your tracker could ping off in a random direction in virtual space for a few seconds and then shortly after go back to normal, but for me it rarely ever happens. Just a heads up! *Edit 11/23/2019 for Valve Index users: I upgraded to the Valve Index about two months ago so I thought I might as well go ahead and share my experience using them with that HMD. With the Valve Index, just like with the HTC Vive, it required no setup other than plugging in the dongles and connecting them as a new controller in SteamVR to get them working, it was basically plug and play. These do definitely work a lot better when using them with an HMD that also uses the base stations/lighthouses for tracking since theres no hassle or worry to it. But, I still really enjoyed my mostly flawless experience using them with my Oculus Rift CV1 even if it did take quite a bit of setup to get them working and I would still heavily recommend them for use with it. With a bit of research, I also learned that the trackers can be used similarly with any other VR headset just like the Oculus Rift CV1, so even if you dont own that HMD and own something like a Windows Mixed Reality or Rift S/Quest, you can use the same method for those!
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Maya shoham
> 3 dayshort version: amazing trackers theyre highly suggested if you want full body tracking now that last long, light weight, pretty small and you cant wait for anything thats coming to the market. more detailed version: i really wanted to get full body tracking already and at the time of writing this tundra trackers and slimevr havent came out yes (which i suggest taking a look at them if they were already released when youre reading this) so i only had the choice between 2.0 to 3.0 vive trackers and i got the 3.0. the 3.0 vive trackers are amazing, theyre pretty light weight and i personally cant feel any weight drags from them on my legs and hip and the battery life is the same as index controllers so i dont have to stop playing vr earlier because they died first, and their size is pretty small but you can still something bump them when you cross your legs but it was expected and cant be fix by sliding them around your leg.