

HTC Vive XR Elite Virtual Reality Headset + Controllers
-
Michael C
> 3 dayIn my opinion, XR Elite is not meant to be the best of any one thing, considering its compact form factor. Its meant to provide very decent specs while also maintaining the size and weight at a portable level, which I think is crucial for a standalone headset. The fact that the battery can be removed to transform the headset into a pair VR glasses is quite innovative. If you want something you can bring along for use cases outside your home but without sacrificing graphics quality, XR Elite is a suitable option. The UI experience has minor problems so far, but Im hopeful that software fixes are coming soon. Ive heard rumblings about more standalone content and games will be made available as well. Looking forward to putting this nice device’s passthrough mode to the test.
-
Juliana Marvin
> 3 dayI wanted a standalone VR that can handle PCVR gaming (too lazy to deal with basestations), and the XR Elite delivered exactly that. Wireless PC streaming is a bit choppy, but thats highly dependent on the quality of the wifi network. A proper review will have to wait until I connect to a router thats less shared (I have 4 other housemates). The wired streaming experience, however, is solid. I downloaded the vive streaming app and set everything up without much issue.
-
vangelis
> 3 dayI had in the past almost all the be headset. I returned the quest pro cause it was too expensive for what was offering plus was uncomfortable. When I heard the htc elite is so small I ordered immediately. Was a big disappointment. Uncomfortable and even if they was advertising bigger fov that the quest it was seems smaller. I couldn’t keep it.
-
Satcruiser
Greater than one weekI have been waiting for this headset for several months and it is a big disappointment. The Bad: 1. The right lens has two dark specs that are either dead pixels or dirt inside the lens. 2. Vive streaming app is very buggy and does not work very well with Steam VR. 3. Controller support on steam vr games is a big challenge. Many of the games are unusable with the controllers and you need to do a lot of tweaking and hopefully get them to work. 4. Before I got the controllers paired I tried to log into my account with hand gestures and the keyboard. This was totally unusable with missing keystrokes and erratic pointer movement. I had to pair the controllers to get this accomplished. 5. Headset draws more power than the usb 3.0 port on my computer can supply and I slowly saw my battery drain while connected to the computer via usb. Need to try other ports before making a final determination. 6. Face mask is not very comfortable but could be tolerated. Need to look at other solutions. The Good: 1. Very light headset especially without the battery pack. 2. Foldable and very portable. All you need is a power source. 3. Works very well with usb c dongle providing power delivery with a wired ethernet connection. It detects the ethernet connection as a tethered usb port. 4. Picture quality is excellent depending on which app you are using. Summary: In conclusion I think that this product was released prior to being ready. The software issues could be resolved if you are willing to wait for fixes, but there is no excuse for the quality issues with the lenses. I like the ergonomics and portability of the product enough to keep it because I believe that the software issues could be resolved in time however I will be replacing my defective unit. Hopefully Amazon will have one to replace it with. Update - March 29, 2023 ----------------------------- Spent several hours with the headset mainly without the battery pack in glasses mode working with steam vr. Following are the results. 1. The Headset pinches on the sides of the head making my head sore right above the ears. This was after several hours of use and now after 12 hours of resting, my head is still sore to the touch. The nose bridge pinches my nose making it difficult to breath but got used to it. 2. I installed the Vive Streaming App beta version and it works better than the released version. 3. Controllers started working with most apps after I disabled the compatibility setting in the streaming app. For some reason the default setting after installation was with compatibility on. This was a major accomplishment since it made the product usable. 4. Most steam vr games I tried worked fine once I got the controller issue resolved in 3 above however I could not get Flight Simulator 2020 to work even though it works fine with the Quest 2 and Pico 4 on the same system. Got a lot of stuttering and the streamer kept on losing connection. 5. Streaming both wireless and usb tethering mode worked fine. I barely noticed any difference between the two. I have mixed feelings about this headset. I think the comfort and software issues could be overcome. I really like the size and portability and modularity as well as picture quality once you get your sweet spot.
-
Patrick Cunningham
> 3 dayPreface to this review: I have an extreme negative bias towards Meta and refuse to use their products, so Im completely unable to compare this product to any of the Quest offerings. Ill primarily be comparing against the Valve Index. Furthermore, as other reviews have pointed out, the standalone experience is sorely lacking, and in my opinion HTC should have delayed the launch of this headset until they were able to get more apps into their storefront. Because of this, Ill only be focusing on the PCVR experience here. The HTC Vive XR Elite is not the best headset in any one category. Its not the best looking image (PCVR), it doesnt have the best controllers, it doesnt have the best tracking, and its not the smoothest experience out of the box. What it does have, is portability; both portability in travel and portability between users. We have a Valve Index already in our house, and sharing that experience is tedious to say the least, which means in the year weve had it in our house of 4, weve pretty much never shared a VR experience all together. That changed only a few days after the XR Elite arrived. The ability to quickly swap between different users of differing prescriptions, the ability to adjust the IPD to fit my (admitted hey-Arnold-esque) head, and the lack of a top strap to accommodate the widest range of hair styles make it an actually fun and immersive experience you can ***enjoy with your friends and family*** instead of alone. Ill admit the Quest lineup is probably pretty similar here, but as I mentioned above, I refuse to in any way support their parent company, and thus here I am. I believe that this product is perfect for those looking for a higher-end product as their first foray into VR, and many of the flaws the XR Elite has, I hope HTC is able to solve (primarily the lack of apps in the storefront). If youre listening HTC, one thing I would love to see is the ability to integrate with other controllers. The XR Elite can already track my hands, but it cant pair with Index Knuckle controllers and track those instead? Of course Id be giving up some precision the Knuckle controllers usually have by removing the base stations, but I cant see why it isnt possible. That, or release some higher-quality feeling controllers. All in all, I really wanted this to be a 4-star or 5-star review, and I think for the right person (such as myself) it definitely is, but as for the general public... Its a hard sell given that they probably dont share the same aversion to Meta as I do.
-
FTK
> 3 dayWhere do I start.... I really wanted to like this headset and I defended many of HTCs poor choices in designing this thing... But after using it, or trying to, I cant defend this POS. 1) They marketed this as the most comfortable headset on the market and it is NOT. Its actually pretty UNCOMFORTABLE. The eye guard is made out of a stiff material with ZERO padding and a rough fabric over it. It quickly irritates your face and digs into your skin and leaves marks and hurts to wear or move around in for any length of time. 2) The headset doesnt have access to the normal typical app library, instead it has a very unique and limited app library of about 20 apps. The web browser didnt even work at launch and they didnt even notice or bother to fix it until I put them on blast on Facebook. And its still buggy as hell. 3) You dont even have access to basic apps like YouTube, Netflix, Chrome, etc. 4) the only way to play any decent apps is by linking to a powerful pc, and the HTC link software is very buggy. 90% of the games/apps wont load properly or register the controllers. And keep in mind these are all apps that work perfectly fine with my HTC Vive, Rift S, and Quest 2 Headsets. 5) The battery drains stupid fast. You have maybe an hour of use in game, 90 minutes maybe if you are using light apps. 6) They bragged about how good their eye adjustments were, but no matter what I try I cant get a good clear visual, always some blur. By contracts my HTC Vive and Quest 2 both give me a crystal clear non-blurry image. 7) The hand tracking is hot garbage, it STRUGGLES to track hands and gets their position wrong just enough to make trying to use your hands uncomfortable and cumbersome. 8) The controller tracking is also pretty bad, it frequently loses track of them even in a brightly lit room and it tracks them too low...the pointer line feels like its coming out of 10 inches below where the tip is. Makes clicking on things awkward and clunky. This thing is a steaming pile of disappointment and feels like they rushed out an unfinished product, I am going to send it back and get a Meta Quest Pro, at least I know that one will work.
-
Leopold Roberts DVM
> 3 dayPreviously gave it one star, after a couple of weeks upping to 3. Previously had a reverb G2 (1st gen), compared to the G2 its slightly heavier but less bulky. (The headset when disconnected and folded is a little larger than a soda can). Lenses are comparable resolution and are adjustable. (adjustability is great, can get even better resolution on somedays than g2). However, theres some fogging around the periphery and display when looking to the side can be a little blurry. The headset has a little fan built into the display and can be slightly noticeable if its quiet. Speakers are built into the frame, they dont hang or protrude like the reverb or occulus rift v1. Ambient sound isolation is comparable to the Rift Ss speakers. Volume adjustment buttons on the headset are a welcome addition, easier than fiddling with PC volume control though they could be a little louder, I have them on max all the time. Connectivity uses a link cable or wifi. I had to upgrade my router but performance is indistinguishable from when it is tethered. For best performance, the wifi router needs to connect to your computer via ethernet. If using tethered, using the battery pack is a must, they recommend a 30w power supply for headset usage, use of the headset itself I measured up to 18 watts without the battery but observed up to 27 watts when tethering to the headset through the battery. IIRC a lightning port on the motherboard can supply only up to 15 watts. Without the battery the headset randomly blacks out through tethered use, with the battery plugged into the pc you have about 2-3 hours of usage before needing to charge. Right now, Im using a wireless link with the headset+battery combo plugged into a dedicated power outlet. I want to note that the included link cables are comically small for tethered use. Apparently a longer version is sold separately but given the cost of this headset, a longer cable ought to have been included. The streaming software for the PC may need you to allow it in your antivirus/firewall settings. Streaming software is an improvement from WMR, allows you to drop in/drop out of VR compared to WMR which needed you to restart a program if SteamVR/WMR was closed for whatever reason, with HTC streaming you can resume from where you left off as if it never happened. The headset with the battery is comfortable enough provided the included headstrap is used. However, the non battery glasses config becomes very uncomfortable after prolonged use, the legs dig into the temple and are quite distracting. Controllers compared to the G2 V1 are an upgrade as well, hand gesture controls take a little getting used to but seem to have improved in the last update. You need to redefine the boundary and floor every time the headset is fully powered down (as in, no power source connected), this doesnt seem to happen if it has a power supply when shut down. Pros: Increased portability from G2, adjustable lenses are great! Software once running isnt as clunky as WMR and less hassle if the vr is interrupted. Wifi connection, when it works is as good as tethered. No base stations required! Cons: Expensive! Tethered play has a power limit and needs the battery to avoid blackouts, included cables are too short for tethered play. Slight improvements over the G2, mostly QOL improvements but hard to appreciate for the price, high end wifi router needed to fully utilise the new features.
-
Thomas Smith
Greater than one weekPros: The Vive XR Elite has a great form factor. Its lightweight, balances well while youre wearing it. I like the feel of the controllers. Video passthrough is pretty good. Its good enough to walk around the room, pick up things, and you can read text on your monitor if you get close enough. Controller tracking and hand tracking is pretty good. I know some have mentioned that the audio is not that great. I think its fine for what I use this for. I havent tried other VR headsets to compare though. Cons: I wear reading glasses, and read that the Vive XR Elite has adjustable lenses, so you could dial in your prescription. I was surprised to see that the clearest setting for me was dialing it to zero. The focus wasnt that great, but dialing any higher made it worse. I have an astigmatism, so maybe thats the issue. So if you have an astigmatism, this headset isnt for you? Hopefully there are some options in the future that will fix this. The stand-alone game options are pretty limited. Looking for more in the future... Connecting to the PC went smoothly, but the wifi connection is terrible. I have a 6G wifi router and the connection settings says its got an excellent connection, yet the VIVE Streaming Hub constantly says its dropping frames. *** Update *** I noticed my headset was flipping back and forth between my 2.4 GHz and 5 GHz networks. I have disabled my 2.4 GHz network in my router and that has greatly improved the WiFi experience. Plus HTC has updated the software for the headset which also seems to have greatly improved things. WiFi is working very well now. FYI, I have a modern MSI gaming laptop with 32 Gigs of ram and an NVidia 3090ti. I play SuperHot, which is fun yet has very simplistic graphics. This game works for me about 20% of the time. Forget playing something like HalfLife: Alex. *** Update *** As I mentioned before since HTCs update and turning off the 2.4 GHz network things are much improved, including HalfLife: Alex. This game works great now even in WiFi. I tried using the headset with Microsoft Flight Simulator 2020. First with WiFi. It came through low resolution and was jerky. Then I played it wired in through the USB-C cable. It looked much better but alternated every second between normal frame rate and lagging, which made things like landing more difficult than it should have been. *** Update *** The HTC update seems to have greatly improved wired performance as well. Microsoft Flight Simulator 2020 is amazing in VR. There are still cons though: Text in the cockpit is still fuzzy because I have an astigmatism and am unable to perfectly focus the headset. I tried Immersed, which is a vr desktop. The resolution and focusing issues Ive had make this unusable. This is my first VR headset, and I went by pre-release reviews of this headset, which can be risky, but I _thought_ HTC, with all their experience producing VR headsets, would come through on this one. I was very wrong. *** Update *** I am glad to say that HTCs software update fixes for both WiFi and wired and adjustments I made to my WiFi router have greatly improved performance. I have changed my rating from 1 star to 4.
-
J. Frazier
Greater than one weekCons: 1. If your network isnt being broadcasted, theres no way to add to the hidden network from the Vive Manager app. So you have to join whatever broadcasting/visible network that you see then sign up the headset then go into the virtual dashboard to Connectivity to add the hidden network 2. Small sweet spot 3. Fan in headset is noticeable 4. Glare from the lenses and halo effect (or light bleeding) around the edges 5. IPD says 72 but only goes to 69.55 6. Grainy passthrough 7. First impressions of the hand tracking isnt that good. It works but you most definitely need the controllers nearby 8. Despite following the steps of this video, I have difficulties getting the headset to see the PC connection. After almost a hour of working on this, I gave up. I will try again tomorrow but Im more than likely returning the headset when I had high hopes for this as a glasses wearer and original HTC Vive owner. Pros: 1. Form factor: lightweight, compact, balanced 2. Good audio: crisp 3. No glasses needed
-
H. R. Tai
> 3 dayGreat for pcvr ; No login hassles; Compact; Accurate tracking; Great pass thru implementation; Bad: Don’t buy it for iPhone mirroring; Don’t buy it if not for pcvr; USB links external storage devices but may not show files in software; Don’t buy it for hand gestures;